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$85.00
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. // Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add . 0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
La misma impresión, con otro acabado. La única que hay está agotada.
La misma carta en otras ediciones, de la más barata a la más cara. Ninguna de las 8 está disponible ahora.
(DBL) (211)Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
(MID) (211) / FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury
(PMID) (211s) / FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury
(PLST) (MID-211)Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
(MID) (211)Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
(MID) (307)Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
(MID) (307)Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
(DBL) (211) / FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury