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(Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. : Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3 Spells you cast from anywhere other than your hand cost
less to cast.